Our Research and Patents
Our Products
Note: Our product photographs and videos do not match with the actual products delivered. The photos and videos are for illustration purpose only
TATVIKA
The New Reality
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360 degree relevant videos for children for understanding the daily activities
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VR based games using real objects (hockey stick/Tennis) for improving the physio-motor capabilities
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A complete rehabilitation platform with interactive and cognitive learning
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The platform is aimed at providing support for speech training, limb movement, cognitive and learning improvements and AAC applications.
PARIGYAN
PARIGYAN is first of its kind vocational IT skill development program for specially abled
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Training on the IT related skills using assistive technology
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User Experience and Graphics Training using latest technology stack
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Data entry and Content management training
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First of its kind machine learning training
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Enterpreneurship and soft skills training
SAMATVED
SAMATVED aims at providing gamified therapy that involves practicing the balancing exercises in a gamified environment by mapping the user actions to a monitor.
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Comprises of a structural board that can be used to cater to the needs from both a center as well as individuals perspectives.
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Enhances the strength and flexibility of the lower limbs.
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Improvement in the overall coordination of the body and muscle tone.
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Enhanced control over the body.
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Improvement in balance, agility and concentration.
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Extension of the range of movements and motions.
SAMIKSHA
SAMIKSHA - Read Insights from your Brain. Visualize your brain emotions for the first time.
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Record the EEG signals for the specific activity for monitoring and analysis purposes.
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Understand the best pedagogy mechanism for a specifically abled child.
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Visualize your Brain emotion for any activity
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Read your Brain EEG Signals (Alpha, Beta, Gamma, Delta, Theta).
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Whats your attention and meditation score for the session?
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Communicate to outside world through EEG (Electroencephalogram).
HASTH
HASTH is a hand tracking based system for the improvement of fine motor skills specially in the finger movements.
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Gamified application for improving fine motor activities.
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Enabling the flexibility and control in the finger movements.
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Reduces the shivering of fingers through different activities.
TRANA
TRANA is a reimagined game therapy solution for children affected with cerebral palsy.
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Aims at improving the limb movements of children having locomotive difficulties through gamified exercises in simulated environments.
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Improvement in gross motor abilities for upper and lower limbs.
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Aids in the overall development of the child.
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Helping them learn their daily activities and behavioral trait.
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Increased level of concentration and attention.
NIBODH
NIBODH is S.T.E.A.M (Science, Technology, Engineering, Arts & Mathematics) based learning methodology
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Helps to learn numbers, shapes, logical and reasoning capabilities.
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Involves Sensory Play Therapy delivering mind and body engagement experience.
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Improves fine motor skills, hand-eye coordination.
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Enhances focus, attention and motivation.